When your survivor finds his or herself in a dark, apocalyptic world, it’s made pretty clear that everything has gone to shit and it’s not planning a return visit any time soon. Remnant: From the Ashes sets out its stall fairly early on. Although, while Gunfire Games’ title certainly presents as a Soulslike, it remains one of the more original versions of the formula. This is something which I’m by turns both exhausted by and hugely grateful for, though, because without From Software’s Demon’s Souls we wouldn’t have eventually gotten Remnant: From the Ashes. I refuse to use the term “masocore” in any way other than ironically, but the fact is people seem to like it when games hurt them – as proven by every second game being a Soulslike. In a world where 2D Metroidvanias seem to fall with the rain, roughly every third game is a deck-builder, and fucking everything is a roguelite, it’s pretty easy to pinpoint which way the trends have been going for the last decade.īut while it took ages for people to start ripping off XCOM en masse, Mordor’s Nemesis System is still largely untouched, and we’re still waiting for a combat system that can out-Arkham Batman: Arkham Asylum, one innovation that took off like a rocket-propelled kangaroo was From Software’s particular brand of addictive self-flagellation. And when you do so see something that feels brand new, it’s hard to predict what will permeate the cultural zeitgeist and what won’t. We’ve reached the point in the life cycle of the games industry where it’s rare to see anything truly innovative.
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